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The Smurfs Travel the World Super Nintendo

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        8b1a2f58-c64d-41d8-b765-aca7b47a4caf

        The Smurfs Travel the World

        description
        A Smurfs sequel for 16-bit consoles. Inquisitive Smurf and Smurfette accidentally break a crystal that can teleport Smurfs across the world, and must collect the shards to return home.
        jyanncorp
        developer
        Virtual Studio
        thevoice
        front_sha1 jyanncorp
        game_name
        The Smurfs Travel the World
        FrodeSolheim
        game_name_alt
        Smurfs 2
        FrodeSolheim
        game_name_de
        Die Schlümpfe reisen um die Welt
        FrodeSolheim
        giantbomb_url jyanncorp
        mobygames_url thevoice
        platform
        snes
        [Importer]
        players
        1
        thevoice
        publish
        1
        FrodeSolheim
        publisher
        Infogrames
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 thevoice
        sort_key
        smurfs travel the world
        FrodeSolheim
        tags jyanncorp
        title_sha1 thevoice
        wikipedia_url thevoice
        year
        1996
        thevoice
        _type
        1
        [Janitor]
        __link_name
        the-smurfs-travel-the-world
        FrodeSolheim
        __long_description
        Night falls at the Smurf Village. Inquisitive Smurf brings Smurfette along to Papa Smurfs' laboratory to see the Magic Crystal that allows them to travel to anywhere in the world, but suddenly Smurfette breaks it, and they are gone! Now they must face the challenges in all continents in order to retrieve all shards of the Crystal and return home. A classic platformer, this title allows the player to choose between Inquisitive Smurf and Smurfette (there are no differences between characters) and collect all 10 shards scattered on the playfield. There is a larger emphasis on exploring the levels rather than killing enemies (no score is given for them), so they can be avoided in most occasions, but if the needs arise, be dealt with a kick or in Mario fashion by jumping over them. Some shards can only be obtained by jumping on an enemy, using the sprint jump or using the scenario (ropes, or vines). While large falls don't harm the Smurfs, improper contact with enemies does. Each 1-up has four hearts, and at the fifth contact a life is lost and the player must restart the level. Once all lives are lost, the game is over - there are no continues. To fill the meter there are hearts and small Smurf icons scattered or hidden somewhere in the level, and on all stages there's a key that unlocks a bonus level if all three are collected at the end of the continent. In these bonus levels the player collects as much objects as possible which translate into hearts when the time closes. If the player fills the meter, a 1-up is awarded.
        jyanncorp
        __problem_cover
        thevoice
        7a49c4e9-926c-5406-9c66-5713bfb29f08

        SFC, Europe

        file_list
        [{"name": "Smurfs Travel the World, The (Europe) (En,Fr,De,Es).sfc", "sha1": "6432f7e6f98417f78d30cf31252f4acff9089622", "size": 1310720}]
        [Importer]
        languages
        en, de, es, fr
        thevoice
        parent_uuid
        8b1a2f58-c64d-41d8-b765-aca7b47a4caf
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, Europe
        [Importer]
        x_name
        Smurfs Travel the World, The, SFC, Europe, No-Intro
        [Importer]
        _type
        2
        [Janitor]

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