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Police Quest III Amiga

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Post a new comment to participate in the discussion on how this game should be configured, or to add relevant information regarding the use of these configurations.

Posted by FrodeSolheim at 2019-05-30 19:28:53:

@jyanncorp Good use case for A1200 then smiley


Posted by jyanncorp at 2019-05-30 19:11:27:

Run smoother and faster on A1200, no slideshow effect on animations.


Posted by TCD at 2013-03-19 10:12:37:

Check your PMs on EAB Goingdown smiley


Posted by Goingdown at 2013-03-19 09:55:17:

I cannot find the new updated documents. I only have http://fengestad.no/fs-uae/options and there is nothing about the new syntax


Posted by TCD at 2013-03-19 09:49:06:

Once Frode updated the documentation by all means have a look yourself Goingdown smiley I can also send you my draft about the new syntax per PM on EAB if you want? I also think that for some games it's just not worth the hassle to try to make it fully zoomed on every screen.


Posted by Goingdown at 2013-03-19 08:54:43:

It seems that in some scenes the specified viewport is not working properly (for example, when taking elevator to top floor on Police station)... It might be that 640 x 400 is best used in game.


Posted by FrodeSolheim at 2013-03-18 18:12:02:

@GoingDown, the syntax is new, and TheCyberDruid has even written nice documentation for it smiley -Now that 2.2 is released, the documentation can be updated!


Posted by Goingdown at 2013-03-18 18:02:12:

@TheCyberDruid, could you please elaborate a little bit the viewport syntax you are using? What the numbers inside [ ] means? Documentation is not telling anything about that.


Posted by TCD at 2013-03-17 22:44:49 (Updated 2013-03-17 22:46:03):

@Goingdown: viewport narrowed down further... it seems the 20 pixel gap is there for the menu strip... I tried my best, but the game just doesn't seem to cooperate. I won't spend more time on finding a better solution since the game is dog slow even with warp enabled...


Posted by TCD at 2013-03-17 20:02:44:

Much better Frode smiley


Posted by FrodeSolheim at 2013-03-17 19:23:06:

Brightness isn't generally a problem to fix, I've uploaded an attempt to improve the cover smiley


Posted by TCD at 2013-03-17 19:07:36:

TODO: I'll have a look at the viewport in a few minutes smiley The cover scan is rather 'bright'. I can provide a darker, but lower resolution/quality scan for somebody to fix/merge it to a good version.


Posted by Goingdown at 2013-03-17 18:15:25:

Even with viewport specification, there is about 20 pixel black bar on top during intro. But in game, there is about 26 pixel black bar on bottom... I could not figure out how to get both fixed on same time.


Posted by FrodeSolheim at 2013-03-16 22:43:55:

The WHDLoad version crashes with address error exception on A600 after the intro.