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description | An adventure game developed by HAL Laboratory that was the largest title released for the Famicom. |
jyanncorp |
developer | HAL Laboratory |
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front_sha1 | 48fae64bd31785bdf3e03cb080f53b9d88864cc1 1000x1112 |
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game_name | Metal Slader Glory |
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giantbomb_url | jyanncorp | |
longplay_url | jyanncorp | |
mobygames_url | jyanncorp | |
platform | nes |
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players | 1 |
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publish | 0 |
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publisher | HAL Laboratory |
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tagline | jyanncorp | |
tags | jyanncorp | |
wikipedia_url | jyanncorp | |
year | 1991 |
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_type | 1 |
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__back_sha1 | jyanncorp | |
__long_description | Metal Slader Glory is an adventure game developed and published by HAL Laboratory and released for the Famicom in 1991. The game is set in 2062 after humans have colonized the Moon and established several space stations. Earth-based mechanic Tadashi and his girlfriend discover a mech from a war eight years past with an ominous message stored in its memory suggesting Earth is in danger. Tadashi decides to venture to nearby space colonies along with Elina and his younger sister Azusa to investigate the origins of the mech. As Tadashi, the player speaks with other characters and picks dialogue and action commands to advance the narrative.
Development was led by artist Yoshimiru Hoshi, who was contracted to develop the game after Satoru Iwata of HAL was impressed by his character graphics. Yoshimiru wrote the script and was responsible for the game artwork. Although the Famicom had limited graphical capabilities and relied on the use of tilesets for artwork, he used advanced graphical techniques so his pixel art mirrored his manga-style pencil work. The detail placed on the graphics extended the game's development for four years.
The long development time and advanced graphics made Metal Slader Glory the largest Famicom game and one of the costliest to develop. It required a special chip which made the carts expensive to produce. Nintendo only sold enough chips to HAL so they could produce one run. The game was met with mixed reviews, and although the first run sold out, it did not cover the game's advertising budget. The game placed a large financial strain on HAL Laboratory. As the company drove towards bankruptcy, they ceased independent publishing and entered a close affiliation with Nintendo.
Yoshimiru considers Metal Slader Glory his life work. He has continued to explore the universe through manga and other works. A remake for the Super Famicom was released in 2000 on Nintendo Power flash cartridges, and was the last game released for the system. Both the original and remake were later released on the Virtual Console in Japan. A fan translation was released in 2018. |
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file_list | [{"name": "Metal Slader Glory (Japan).nes", "sha1": "4ac3e9136706ab009ee2f68c7d009422d73ee8e8", "size": 1048576}] |
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ines_header | 4e45531a204052000000000000000000 |
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languages | ja |
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nes_model | ntsc-j |
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parent_uuid | e6a7038a-f45f-4ff3-8119-5555b92be2ac |
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platform | nes nes |
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publish | 0 (inherited) |
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tag_nointro | 2021-05-08 |
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variant_name | NES, Japan |
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x_name | Metal Slader Glory, NES, Japan, No-Intro |
[Importer] |
_type | 2 |
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Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
file_list | [{"name": "Metal Slader Glory (Japan) (Virtual Console).nes", "sha1": "671c770b4095d5d2e10913d3e8ec61423311482f", "size": 1048576}] |
[Importer] |
ines_header | 4e45531a204050000000000000000000 |
[Importer] |
languages | ja |
jyanncorp |
nes_model | ntsc-j |
[Importer] |
parent_uuid | e6a7038a-f45f-4ff3-8119-5555b92be2ac |
[Importer] |
platform | nes nes |
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publish | 0 (inherited) |
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tag_nointro | 2021-05-08 |
[Importer] |
variant_name | NES, Japan, Virtual Console |
[Importer] |
x_name | Metal Slader Glory, NES, Japan, Virtual Console, No-Intro |
[Importer] |
_type | 2 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):