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Doom Super Nintendo

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        01ecff5b-198e-44f5-b263-f03c09e11c7b

        Doom

        description
        In one of the most revolutionary first-person shooters of the 1990s, players control the last remaining space marine in the demon-infested stations on Mars' moons.
        jyanncorp
        developer
        id Software
        thevoice
        front_sha1 jyanncorp
        game_name
        Doom
        [Importer]
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        mobygames_url thevoice
        platform
        snes
        [Importer]
        players
        1
        thevoice
        publish
        1
        FrodeSolheim
        publisher
        Williams
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 thevoice
        tags jyanncorp
        title_sha1 thevoice
        wikipedia_url thevoice
        year
        1996
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __link_name
        doom
        FrodeSolheim
        __long_description
        The Union Aerospace Corporation has been experimenting with teleportation technology on Mars' moons Phobos and Deimos. After early successes, something goes wrong. It seems the scientists have opened a gateway straight to Hell. Phobos base is overrun with demonic creatures, and the whole of Deimos simply vanishes. A squad of marines is sent to Phobos, but all except one are quickly slaughtered. It falls to the surviving marine to grab some guns and strike back at the demons. id Software's follow-up to their genre-defining Wolfenstein 3D, DOOM is another first-person 3D shooter: full-on action seen from the space marine's perspective. Like Wolfenstein, the game consists of distinct episodes, playable in any order. The first episode, Knee-Deep in the Dead, takes place in the Phobos base and is freely available as shareware. The full game continues on Deimos in The Shores of Hell and culminates in Inferno, the final episode which takes place in Hell itself (the Sega 32x version lacks this episode). The basic objective in each level is simply to reach the exit. Since dozens of enemies stand in the way, the only way to get there is through killing them. Switches and buttons must be pressed to advance at certain points and often color-coded locked doors will block the way - matching keycards or skull keys must be found to pass. The game's engine technology is more advanced than Wolfenstein's, and thus the levels are more varied and complex. The engine simulates different heights (stairs and lifts appear frequently) and different lighting conditions (some rooms are pitch black, others only barely illuminated). There are outdoor areas, pools of radioactive waste that hurt the player, ceilings that come down and crush him, and unlike Wolfenstein's orthogonally aligned corridors, the walls in DOOM can be in any angle to each other. An automap helps in navigating the levels. Stylistically, the levels begin with a futuristic theme in the military base on Phobos and gradually change to a hellish environment, complete with satanic symbols (pentagrams, upside-down-crosses and portraits of horned demons), hung-up mutilated corpses and the distorted faces of the damned. DOOM features a large weapon arsenal, with most weapons having both advantages and drawbacks. The starting weapons are the fists and a simple pistol. Also available are a shotgun (high damage, slow reload, not good at distances), a chaingun (high firing rate, but slightly inaccurate in longer bursts) and a plasma rifle (combining a high firing rate and large damage). The rocket launcher also deals out lots of damage, but the explosion causes blast damage and must be used with care in confined areas or it might prove deadly to the player as well as the enemies. Two further weapons in the game are the chainsaw for close-quarter carnage, and the BFG9000 energy gun, that, while taking some practice to fire correctly, can destroy most enemies in a single burst. The different weapons use four different ammunition types (bullets, shells, rockets and energy cells), so collecting the right type for a certain gun is important. The game drops some of Wolfenstein's arcade-inspired aspects, so there are no extra lives or treasures to be collected for points, but many other power-ups are still available. Medpacks heal damage while armor protects from receiving it in the first place. Backpacks allow more ammunition to be carried, a computer map reveals the whole layout of the level on the automap (including any secret areas), light amplification visors illuminate dark areas and radiation suits allow travel over waste without taking damage. Also available are berserk packs (which radically increase the damage inflicted by the fists) as well as short-time invisibility and invulnerability power-ups. The enemies to be destroyed include former humans corrupted during the invasion, plus demons in all shapes and sizes: fireball-throwing imps, floating skulls, pink-skinned demons with powerful bite attacks and large one-eyed flying monstrosities called Cacodemons. Each episode ends with a boss battle against one or two especially powerful creatures.
        jyanncorp
        fa754449-55e2-5cda-8ecf-11b5eb619f50

        SFC, USA

        file_list
        [{"name": "Doom (USA).sfc", "sha1": "736b9b994f506de0893ceb181f942739da089b05", "size": 2097152}]
        [Importer]
        languages
        en
        thevoice
        parent_uuid
        01ecff5b-198e-44f5-b263-f03c09e11c7b
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, USA
        [Importer]
        x_name
        Doom, SFC, USA, No-Intro
        [Importer]
        _type
        2
        [Janitor]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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        24a9337d-1623-5108-a85b-b6b779a34f24

        SFC, Europe

        file_list
        [{"name": "Doom (Europe).sfc", "sha1": "3ffb94cdd6a47683980999d723a93bee9ba156f8", "size": 2097152}]
        [Importer]
        front_sha1 jyanncorp
        languages
        en
        thevoice
        parent_uuid
        01ecff5b-198e-44f5-b263-f03c09e11c7b
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        title_sha1 thevoice
        variant_name
        SFC, Europe
        [Importer]
        x_name
        Doom, SFC, Europe, No-Intro
        [Importer]
        _type
        2
        [Janitor]
        __back_sha1 jyanncorp

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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        1b0c5f88-bd9a-5230-9548-1f9abb6eeb29

        SFC, Japan

        file_list
        [{"name": "Doom (Japan) (En).sfc", "sha1": "78d3f9346dc861f216063e2259ed17a9dbd85087", "size": 2097152}]
        [Importer]
        front_sha1 jyanncorp
        languages
        en
        thevoice
        parent_uuid
        01ecff5b-198e-44f5-b263-f03c09e11c7b
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        title_sha1 thevoice
        variant_name
        SFC, Japan
        [Importer]
        x_name
        Doom, SFC, Japan, No-Intro
        [Importer]
        _type
        2
        [Janitor]
        __back_sha1 jyanncorp

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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