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Ghostbusters II Amstrad CPC

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        efe1881d-9c32-4674-be9c-d9a1050b1a43
        MobyGames URL

        Ghostbusters II

        description
        CPCMaster
        developer
        The Oliver Twins, Colin Reed, Stefan F. Ufnowski, Paul Baker, Steve Green & David Whittaker
        CPCMaster
        front_sha1 CPCMaster
        game_name
        Ghostbusters II
        CPCMaster
        languages
        en
        CPCMaster
        platform
        cpc
        CPCMaster
        players
        1
        CPCMaster
        publish
        0
        [Importer]
        publisher
        Activision Inc.
        CPCMaster
        screen1_sha1 CPCMaster
        screen2_sha1 CPCMaster
        screen3_sha1 CPCMaster
        screen4_sha1 CPCMaster
        screen5_sha1 CPCMaster
        title_sha1 CPCMaster
        wikipedia_url CPCMaster
        year
        1989
        CPCMaster
        _type
        1
        [Janitor]
        __back_sha1 CPCMaster
        __long_description
        >They're Back! Pretty As A Picture, Mean As The Devil. Weird things >happen... The slime is on the rise. The Titanic has arrived. And after >300 years. Vigo the Carpathian won't stay dead. Who you gonna call? Get  >your bustin' business back on its feet, Hit the streets in you >Ectomobile. Go underground to discover a river of slime... and rise >above it all with the Statue of Liberty. All to turn evil to good and >defeat Vigo at the Museum of Art. Action, adventure, strategy >challenges - and great laughs. Ghostbusters II. > -- <cite>Cassette cover</cite> ***Ghostbusters II*** is the title of a video game released for several home computer and console systems. The game is loosely based on the film of the same name. All home computer editions were published by Activision. Each home computer game edition of the game is essentially similar, with changes in the quality of graphics and sound. The DOS version is completely different from the other ones, having been developed by a different company, Dynamix with game design by Doug Barnett. ***Gameplay*** Most version of the game feature several arcade sequences based on the film: Van Horne: the player controls Ray Stantz as he is lowered into an air shaft of the disused Van Horne subway system to collect a sample of slime. He is armed with his proton pack and other weaponry with which to defend himself against the myriad of ghosts that attack: some will collide or grab him and cause damage, while others will attempt to cut his rope. The player must collect the three segments of the slime scoop, as well as ammo and health, during the descent. Journey to the Museum: the Statue of Liberty has been brought to life by "mood slime" and is marching toward the Metropolitan Museum of Art; the player controls a floating fireball (generated from the Statue's torch) which fires horizontal shots and must be used to protect the Statue from swarms of ghosts. Impacts from ghosts (or regeneration of the fireball) uses up precious slime, though it can be replenished from destroyed ghosts. Showdown in the Museum: the player controls the four Ghostbusters individually, armed variously with proton packs and slime dispensers, in an isometric 3D level. The four heroes must rappel into the Museum and fight Janosz, Vigo the Carpathian, and finally a possessed Ray, in order to save the world. Some versions also feature a sequence based on the courtroom fight against the ghosts of the Scoleri Brothers. Source:[Wikipedia](https://en.wikipedia.org/wiki/List_of_Ghostbusters_video_games#Ghostbusters_II_video_game)
        CPCMaster
        9abbf85a-c7e0-5ab2-9a11-6933c3a6b782
        Languages

        DSK

        cpc_model
        6128
        [Importer]
        file_list
        [{"name": "Ghostbusters II (1989)(Activision)(Disk 1 of 2).dsk", "sha1": "6aaf05331fd0c024f6edc8b77b27ce92a904fbc7", "size": 194816}, {"name": "Ghostbusters II (1989)(Activision)(Disk 2 of 2).dsk", "sha1": "2180979b0517a6ca97f615d1a015988253e44a1c", "size": 194816}]
        [Importer]
        floppy_list
        Disk 1.dsk: 6aaf05331fd0c024f6edc8b77b27ce92a904fbc7, Disk 2.dsk: 2180979b0517a6ca97f615d1a015988253e44a1c
        [Importer]
        parent_uuid
        efe1881d-9c32-4674-be9c-d9a1050b1a43
        [Importer]
        platform
        cpc cpc
        [Importer]
        tag_tosec
        2018-12-27
        [Importer]
        variant_name
        DSK
        [Importer]
        x_name
        Ghostbusters II (cpc, TOSEC, DSK, 1989, Activision)
        [Importer]
        _type
        2
        [Importer]
        __tosec_dat
        Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
        e9c73ecd-1179-5e58-ac36-7d71ea84e3df
        Languages

        DSK, cr TNB Crackers, t

        cpc_model
        6128
        [Importer]
        file_list
        [{"name": "Ghostbusters II (1989)(Activision)[cr TNB Crackers][t].dsk", "sha1": "04619ca66addd2e10169f4d60722b5b563b042f3", "size": 204544}]
        [Importer]
        floppy_list
        Disk 1.dsk: 04619ca66addd2e10169f4d60722b5b563b042f3
        [Importer]
        parent_uuid
        efe1881d-9c32-4674-be9c-d9a1050b1a43
        [Importer]
        platform
        cpc cpc
        [Importer]
        tag_tosec
        2018-12-27
        [Importer]
        variant_name
        DSK, cr TNB Crackers, t
        [Importer]
        x_name
        Ghostbusters II (cpc, TOSEC, DSK, 1989, Activision, cr TNB Crackers, t)
        [Importer]
        _type
        2
        [Importer]
        __tosec_dat
        Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
        621c73b5-9be7-5403-8572-db149231b7f9
        Languages

        DSK, cr XOR, t XOR

        command
        run"ghostb2"
        CPCMaster
        cpc_model
        6128
        [Importer]
        file_list
        [{"name": "Ghostbusters II (1989)(Activision)[cr XOR][t XOR].dsk", "sha1": "5098d29e6b849717b6e2058e4d35d4b186be9a0e", "size": 194816}]
        [Importer]
        floppy_list
        Disk 1.dsk: 5098d29e6b849717b6e2058e4d35d4b186be9a0e
        [Importer]
        parent_uuid
        efe1881d-9c32-4674-be9c-d9a1050b1a43
        [Importer]
        platform
        cpc cpc
        [Importer]
        publish
        0 (inherited)
        CPCMaster
        tag_tosec
        2018-12-27
        [Importer]
        variant_name
        DSK, cr XOR, t XOR
        [Importer]
        x_name
        Ghostbusters II (cpc, TOSEC, DSK, 1989, Activision, cr XOR, t XOR)
        [Importer]
        _type
        2
        [Janitor]
        __imported
        2014-02-22
        CPCMaster
        __tosec_dat
        Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image