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Gunfright ZX Spectrum

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Gunfright

developer
Tim Stamper & Chris Stamper
CPCMaster
front_sha1 CPCMaster
game_name
Gunfright
CPCMaster
languages
en
CPCMaster
platform
spectrum
CPCMaster
players
1-2 (1)
CPCMaster
publish
0
[Janitor]
publisher
Ultimate Play The Game
CPCMaster
wikipedia_url CPCMaster
year
1986
CPCMaster
_type
1
[Janitor]
__back_sha1 CPCMaster
__long_description
>How'de Pardners, >NOW Y'ALL LISTEN UP. Seems we got ourselves a new Sheriff in town,  >reckons he gonna clear the town of the meanest and fastest Gun Totin'  >Bunch of Rootin' Tootin' Gun Slingers which ever hit the Wild West,  >goes by the name of Sheriff Quickdraw. Yes Siree. >Meanwhile in the Sheriff's Office -  >TELEGRAM.......... >........WHOLE LODA BADDIES A WHOOPIN' >AND WAILIN' HEADING STRAIGHT FER TOWN >.........LOCK UP YER HOUSES......... >..........BAR UP YER SHOPS.......... >...AND WAIT FOR THE SHERIFF TO CLEAR... >......OUT THE MOBS......END...... >Sheriff Quickdraw springs into action and within the blink of an eye,  >is away on his trusty steed Panto. >"Wha,eye jus' git on ma Horsey, rustle up thim tha Bunch of no good  >trouble Roosters and raad thim straight out a' Town, No Messin'.  >Acomin' in here, a wailin', a hollerin' a yellin', a robbin, an a  >shootin' aller these here fine friendly Town Kinsfolk. >Ah gotta git some er that nee-or-mality restored to this here lil'ole  >Town. >An' ah bes get ready beefer thim Gunslingers arrive, an ain't nobody  >gonna stand in ma way, Nooo Sir. >Ahh just gonna git ma somma that amm-une-nee-shon an a'hm ready for  >thim baddies, as soon as they's hit town, Wha eye might even make ma  >self rich with alla thim big fat remards on offer" >Dang-Nabbit, go git thim villans, Sheriff Quickdraw.  > -- <cite>Cassette cover</cite> ***Gunfright*** is a ZX Spectrum video game developed by Ultimate Play  The Game for U.S. Gold in 1986. The game makes use of the same  scrolling isometric projection engine used previously in Nightshade.  The player takes the role of sheriff in the town of Black Rock. Some  outlaws are headed into town and Sheriff Quickdraw needs to take them  down. Gunfright was released on the ZX Spectrum at the same time as  another wild west-themed title, Outlaws, for the Commodore 64. ***Gameplay*** Taking on the role of Sheriff Quickdraw, players must track down and  kill a band of outlaws who have arrived at, and are terrorising, the  town of Black Rock. The game begins with a short targeting sub-game,  in which vertically scrolling bags of money can be shot at using  crosshairs. This supplies the player with an initial sum of cash to  buy ammunition. After this stage, the action mostly takes place within a scrolling 3D  environment, similar to that used in the earlier Ultimate release,  Nightshade. Streets and buildings are rendered isometrically, with  walls disappearing to outlines when the player enters a building or  walks behind a wall. In this stage, the sheriff must locate the wanted outlaws one by one.  Once an outlaw has been found and shot (shooting the outlaw does not  kill him, but only initiates a duel), the action again shifts to the  targeting sub-game. This time, the player must try to shoot the  rapidly moving outlaw as quickly as possible. The player can either  wait for the outlaw to draw first, which is advisable in the early  stages, since he stops moving to do so and draws his gun slowly; or  the player can take the initiative and shoot first, which makes the  bandit draw as well. This latter strategy is necessary in the later  stages, since each outlaw is faster than the last. If the player  successfully shoots an outlaw, a bounty is paid (increasing with  every round), and a new outlaw enters the play environment. During gameplay, players often encounter helpful townsfolk who will  point the way to outlaws. They need to be protected, and the player  has to pay a fine if any are shot by either bandits or the player  themselves (the latter is sometimes necessary to avoid losing a life).  Some outlaws are mounted on horseback and the player may have to  saddle up to pursue them. In a characteristically humorous touch,  players do this by using a pantomime horse. Source:[Wikipedia](http://en.wikipedia.org/wiki/Gunfright)
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