Navigation:

Elite Amstrad CPC

This game entry is not "published" yet and will not appear in game browers by default! (Edit and set publish = 1)

front image
Score: N/A
Publisher:Firebird Software Ltd.
Year:1985
Languages:English
Developer:Torus - Philip Mochan, Ricardo J.M. Pinto, Dominic M.N. Prior & Mark Wighton
Players:1
Tags:
Missing short game description
__back image

Command your Cobra space ship in a fantastic voyage of discovery and adventure, a supreme test of your combat, navigational and entrepreneurial skills.

Trade between countless planets, using the proceeds to equip your ship with heat-seeking missles, beam lasers and other weapons - corporate states can be approached without risk, but unruly anarchies may be swarming with space pirates. Black market trading can be lucrative but could result in skirmishes with the local police and a price on your head!

However you make your money, by fair means or foul, you must blast onwards through space annihilating pirate ships and hostile aliens as you strive to earn your reputation as one of the Elite! — Game Box

Elite is a seminal space trading video game, originally published by Acornsoft in 1984 for the BBC Micro and Acorn Electron computers. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". It was written and developed by David Braben and Ian Bell, who had met while they were both undergraduates at Jesus College, Cambridge. Non-Acorn versions of the game were each first published by Firebird, Imagineer and Hybrid.

Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. Another novelty was the inclusion of The Dark Wheel, a novella by Robert Holdstock which influenced new players with insight into the moral and legal codes to which they might aspire.

Elite's open-ended game model, advanced game engine and revolutionary 3D graphics ensured that it was ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history.[1] Elite was a hugely influential game, serving as a model for more recent games such as Space Rogue, Eve Online, Freelancer, Jumpgate, Infinity: The Quest for Earth, Wing Commander: Privateer, Pardus, the Escape Velocity series and the X series of space trading games.

Elite was converted to a wide range of home computer platforms, including the Amiga, Atari ST, Apple II, Amstrad CPC, Commodore 64, ZX Spectrum, MSX, Tatung Einstein and IBM PC compatible. The only console version was released in 1991 for the Nintendo Entertainment System. Some of the versions had slightly altered gameplay or other characteristics, such as the number of missions offered to the player.

The ZX Spectrum version was a bestseller in the Gallup charts and was voted number 7 in the Your Sinclair Readers' Top 100 Games of All Time. 

The Amstrad CPC conversion (itself a port of the ZX version) has fewer ships than other platforms, lacking the Anaconda and Transport, along with some minor differences in missions and titles.

The Commodore 64 conversion introduced Trumbles (creatures based on the tribbles in Star Trek: The Original Series). When the docking computer is activated in the Commodore 64 version and some other versions, a musical rendition of The Blue Danube Waltz is played, as a nod to a space docking sequence in Stanley Kubrick's 1968 film 2001: A Space Odyssey. This music was arranged by David Dunn.

Source:Wikipedia