Navigation:

Elevator Action Nintendo

Game

Variants

Unpublished Variants

    Disabled Variants

      Merged Game Entries

        front image

        Click on an image to upload and/or replace an image.

        __back image
        banner image

        Your changes must be accepted by a moderator before they are fully visible. Until then, your changes will be shown with orange color.

        title image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
        affd4aea-599c-4d79-b0f6-99d1a7c93ffa

        Elevator Action

        description
        Elevator Action is a 1983 arcade game by Taito where players control Agent 17, who is attempting to steal documents in a tall building.
        jyanncorp
        developer
        Taito
        thevoice
        front_sha1 jyanncorp
        game_name
        Elevator Action
        [Importer]
        giantbomb_url jyanncorp
        longplay_url thevoice
        mobygames_url thevoice
        platform
        nes
        [Importer]
        players
        1
        thevoice
        publish
        1
        thevoice
        publisher
        Taito
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 thevoice
        tags thevoice
        title_sha1 thevoice
        wikipedia_url thevoice
        year
        1985
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        You are Agent 17 (codename: "Otto"). Your mission is to secure all top secret documents from a security building and escape in the getaway car, located in the basement of the building. Enemies spies are scattered throughout the 30-floor building and they have only one mission: execute Agent 17 at all costs. There are several ways in which Agent 17 can kill them: - Shooting them with his gun. - Kicking them by jumping onto them. - Shooting a light on the ceiling while in an elevator, dropping the light onto one of them. - Crushing them with an elevator. Whenever a light has been dropped, the hallways will be dark for a short period of time, making the enemy spies harder to see. The same holds true for hallways that are already dark. While Otto is in an elevator, he will have complete control of it by moving up or down. Agent 17 can still get killed if he's already in an elevator if a bullet's trajectory is aimed at it.. When Otto is not in an elevator, it will move from floor to floor automatically, even when enemy spies are in it. Otto is able to leap over the elevator gaps, but he must be as close to the edge as possible without falling off in order to make the jump safely. If there is an elevator cable in the way, however, it will block him, causing him to fall. Just because the game is called Elevator Action doesn't mean that elevators are the only means of travel. There are also escalators which you can ride up or down, useful if you want to avoid gunfire and don't have time to jump. Otto must go into the rooms with red doors to collect the top secret documents. If he tries to get to his car without getting all the documents, he cannot escape and must go back and collect the remaining documents. Once he has all the documents and drives away, he then proceeds to the next building. If Otto takes too much time to collect the documents, the alarm will go off, and he will have trouble controlling the elevators, which will take time to react. Bad guys will be especially aggressive. The alarm doesn't go off when Otto loses a life, it only resets after finishing a building. Besides ducking, bad guys may also drop themselves and lay flat on the floor. It's virtually impossible for Otto to shoot bad guys when they do this. Also, Otto cannot duck when in an elevator.
        jyanncorp
        155efa47-78e0-59e7-b7b8-33fed85df0bf

        NES, USA

        file_list
        [{"name": "Elevator Action (USA).nes", "sha1": "c9723c2c2722d26de6712695c104fb139a734500", "size": 40960}]
        [Importer]
        ines_header
        4e45531a020100000000000000000000
        [Importer]
        languages
        en
        thevoice
        nes_model
        ntsc
        [Importer]
        parent_uuid
        affd4aea-599c-4d79-b0f6-99d1a7c93ffa
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        variant_name
        NES, USA
        [Importer]
        x_name
        Elevator Action, NES, USA, No-Intro
        [Importer]
        _type
        2
        [Importer]
        __back_sha1
        thevoice

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
        2ecf11c2-6d95-5105-b654-ea75510b58f1

        NES, Japan

        file_list
        [{"name": "Elevator Action (Japan).nes", "sha1": "6ae9f6d628bbb23fee068d1a9ed4dca12693a229", "size": 40960}]
        [Importer]
        front_sha1 thevoice
        ines_header
        4e45531a020100000000000000000000
        [Importer]
        languages
        ja
        thevoice
        nes_model
        ntsc-j
        [Importer]
        parent_uuid
        affd4aea-599c-4d79-b0f6-99d1a7c93ffa
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        title_sha1 thevoice
        variant_name
        NES, Japan
        [Importer]
        x_name
        Elevator Action, NES, Japan, No-Intro
        [Importer]
        _type
        2
        [Importer]
        __back_sha1 thevoice

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
        a0c37f6d-4845-5c7f-8f26-3689d69e308c

        NES, Japan, Rev 1

        file_list
        [{"name": "Elevator Action (Japan) (Rev 1).nes", "sha1": "ec8d464f35972b4dd074e569109ca35b46895d22", "size": 40960}]
        [Importer]
        front_sha1 thevoice
        ines_header
        4e45531a020100000000000000000000
        [Importer]
        languages
        ja
        thevoice
        nes_model
        ntsc-j
        [Importer]
        parent_uuid
        affd4aea-599c-4d79-b0f6-99d1a7c93ffa
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        title_sha1 thevoice
        variant_name
        NES, Japan, Rev 1
        [Importer]
        x_name
        Elevator Action, NES, Japan, Rev 1, No-Intro
        [Importer]
        _type
        2
        [Importer]
        __back_sha1 thevoice

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
        a6ad55f3-8d45-54df-a523-c11a84c31fc8

        NES, Japan, Rev 1, Virtual Console

        file_list
        [{"name": "Elevator Action (Japan) (Rev 1) (Virtual Console).nes", "sha1": "8ba6efe2494925c1760b39e74a9890f442175ff2", "size": 40960}]
        [Importer]
        front_sha1 thevoice
        ines_header
        4e45531a020100000000000000000000
        [Importer]
        languages
        ja
        thevoice
        nes_model
        ntsc-j
        [Importer]
        parent_uuid
        affd4aea-599c-4d79-b0f6-99d1a7c93ffa
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 1
        thevoice
        tag_nointro
        2021-05-08
        [Importer]
        title_sha1 thevoice
        variant_name
        NES, Japan, Rev 1, Virtual Console
        [Importer]
        x_name
        Elevator Action, NES, Japan, Rev 1, Virtual Console, No-Intro
        [Importer]
        _type
        2
        [Importer]
        __back_sha1 thevoice

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
        634977cb-d023-59f4-907f-389c7cdd2150

        NES, USA, Virtual Console

        file_list
        [{"name": "Elevator Action (USA) (Virtual Console).nes", "sha1": "de645bd5dd5b58e95e6d14a8d0520bb5b3c25194", "size": 40960}]
        [Importer]
        ines_header
        4e45531a020100000000000000000000
        [Importer]
        languages
        en
        thevoice
        nes_model
        ntsc
        [Importer]
        parent_uuid
        affd4aea-599c-4d79-b0f6-99d1a7c93ffa
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 1
        thevoice
        tag_nointro
        2021-05-08
        [Importer]
        title_sha1 thevoice
        variant_name
        NES, USA, Virtual Console
        [Importer]
        x_name
        Elevator Action, NES, USA, Virtual Console, No-Intro
        [Importer]
        _type
        2
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image