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Spellbound Dizzy Commodore 64

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        aea17ef9-3f18-49e0-985c-a5e14a5e4312
        MobyGames URL
        Publisher

        Spellbound Dizzy

        developer
        Big Red Software Ltd (R. Fred Williams, Peter J. Ranson, Chris Graham, David Whittaker & Allister Brimble)
        CPCMaster
        front_sha1 CPCMaster
        game_name
        Spellbound Dizzy
        [Importer]
        languages
        en
        CPCMaster
        platform
        c64
        [Importer]
        players
        1
        CPCMaster
        publish
        Code Masters Ltd.
        CPCMaster
        search_terms
        spell bound spellbound
        FrodeSolheim
        tags thundercato
        wikipedia_url CPCMaster
        year
        1991
        CPCMaster
        _type
        1
        [Janitor]
        __back_sha1 CPCMaster
        __long_description
        >The BIGGEST and BEST Dizzy game yet! Over 100 AMAZING screens of cartoon >FUN! Go SCUBA DIVING! Take a WILD RIDE underground! Explore strange >new worlds. Save the YOLK FOLK! > -- <cite>Cassette cover</cite> ***Spellbound Dizzy*** or Dizzy 5 is an adventure video game, featuring the character Dizzy, released in December 1990 by Codemasters. The series was originally developed by the Oliver twins; however, they had little involvement with this title other than executive sign off — confident in leaving Big Red Software to redesign the graphics engine and design the game and puzzles. The game is the fifth in the Dizzy series, excluding arcade spinoffs such as Kwik Snax and boasted the largest map of any Dizzy game yet at the time of release, having more than 100 screens. Consequently, it is by far longer and more difficult than any other game in the series. Еven 'instant walkthrough' would take about one and a half hours. The gameplay is also complicated by the fact that Dizzy loses health when falling from heights (the feature was removed from subsequent games). This level of difficulty made many players cheat by using patches giving Dizzy unlimited lives. The game also presents slightly different user interface, graphics and concepts that never occurred earlier or later in the series: an inventory with items icons, separated collection (stars) and healing (apples) items (in other games they are always '2 in 1'), hidden passages and dynamic animated set pieces (the travel tunnels, the mining cart, etc.) There are additional Dizzy animations and abilities,  swimming for instance (once the player gets the flippers), eating frames, concussed frames (after falling), and so on. The Spectrum version of the game, like all the titles since Dizzy 3, has both 48k and 128k versions packaged. The 128k version features richer graphics and animation, extended dialogue and a background music track. Besides that, the acid raindrops in it are harder to avoid due to a different animation sequence. Source:[Wikipedia](http://en.wikipedia.org/wiki/Spellbound_Dizzy)
        CPCMaster
        d62b3080-0631-58e8-be1b-bd7367e18fc3
        Languages

        TAP

        file_list
        [{"name": "Dizzy 05 - Spellbound Dizzy (1991)(Codemasters).tap", "sha1": "fc30b3fa1fe5380d24032400dca560994839666a", "size": 806258}]
        [Importer]
        parent_uuid
        aea17ef9-3f18-49e0-985c-a5e14a5e4312
        [Importer]
        platform
        c64 c64
        [Importer]
        tag_nointro
        2018-03-07
        [Importer]
        tag_tosec
        2018-12-27
        [Importer]
        variant_name
        TAP
        [Importer]
        x_name
        Dizzy 05 - Spellbound Dizzy (c64, TOSEC, TAP, 1991, Codemasters)
        [Importer]
        _type
        2
        [Janitor]
        __tosec_dat
        Commodore C64 - Games - [TAP] (TOSEC-v2018-10-25_CM).dat
        [Importer]

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