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From TV Animation Slam Dunk: SD Heat Up!! Super Nintendo

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        9b1069dd-708e-4871-bdf6-f8093afa8a52

        From TV Animation Slam Dunk: SD Heat Up!!

        description
        An anime license basketball sim, developed by TOSE and published by Bandai, which was released in Japan in 1995.
        jyanncorp
        developer
        Tose
        jyanncorp
        front_sha1 jyanncorp
        game_name
        From TV Animation Slam Dunk: SD Heat Up!!
        jyanncorp
        giantbomb_url jyanncorp
        longplay_url jyanncorp
        mobygames_url jyanncorp
        platform
        snes
        [Importer]
        players
        1 - 2 (2)
        jyanncorp
        publish
        1
        thevoice
        publisher
        Bandai
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        wikipedia_url jyanncorp
        year
        1995
        jyanncorp
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Among the most famous Japanese comics of the 90s are definitely Slam Dunk. The manga tells of the running track that will make the young hoodlum Hanamichi Sakuragi who joined the basketball club in Shohoku high school just because initially interested in the sister of the captain Akagi but later this sport will conquer him so much that he becomes a real basketman. The game is essentially an arcade sports title basketball basically. The main screen there will be little choice given the presence of only three modes: Story mode and classic friendly tournament. In the first we follow the events of the television series whose plot differs slightly from the original one: using Shohoku then we will qualify for the national championship. The second and third but I think there is a need for further explanation. Executable field operations would also be different, you can also feint shots and blow up their opponents markers. Then successfully accumulating a sequence of 'affirmative action' row (steps succeeded, baskets made or avoided), will fill a horizontal bar at the top of the screen and, as he did a little 'in the playroom with the SNK Street Hoop, pressing simultaneously the three keys will not dorsal (except B), you can make a super nice shooting with supplemental animations depending on the player used.
        jyanncorp
        5c55c51f-5039-5247-a777-d1c2ede2be8a

        SFC, Japan

        file_list
        [{"name": "From TV Animation Slam Dunk - SD Heat Up!! (Japan).sfc", "sha1": "cadba14e8c79aff27c5ca948be708fd2d7588064", "size": 1572864}]
        [Importer]
        languages
        ja
        jyanncorp
        parent_uuid
        9b1069dd-708e-4871-bdf6-f8093afa8a52
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, Japan
        [Importer]
        x_name
        From TV Animation Slam Dunk - SD Heat Up!!, SFC, Japan, No-Intro
        [Importer]
        _type
        2
        [Janitor]

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