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Corn Buster Super Nintendo

Official Home Page

This game has an official home page: https://pikointeractive.com/#!/Corn-Buster-SNES/p/53205745/category=14008398

front image
Score: N/A
Publisher:Piko
Year:1994
Languages:English
Developer:Engine Software
Players:1

Corn Buster is an unreleased Breakout/Arkanoid clone by Engine Software.

Corn Buster is like Breakout, but you advance upwards as you break away the upper part of the screen. The game itself was inspired by an MSX2 game called Breaker rather than simply Breakout or Arkanoid. In fact, the gameplay is pretty much identical to Breaker. The prototype is in a debugging mode, which means if you do not shoot off the ball at the start, the screen just automatically scrolls upwards. If you go beyond the final goal, the game glitches out and freezes. Much like Arkanoid, there are various power up (such as making the "bat" (paddle) wider or smaller). There are two bats on the screen as you play. In single player mode, you can move the top bat wherever you want, which makes the game far less tedious, while the other remains fixed at the bottom, following the left-right motion of the top bat. The ball moves really slowly, something that the developer himself admitted in the Unseen64 interview. Due to this, it can take a while to beat each level legitimately, they are very long!

The premise of the game is that the world's supply of corn has been stolen, and it is up to the main character, Globey, to save the world. Globey is the "corn buster". Yeah, the story is pretty silly and nothing within the game really elaborates on this. Globey is the Engine Software mascot. He was used in earlier MSX2 games (the first of which is called Dizzy) that they developed.

This game has a level map, where Globey walks around to various themed regions (forest, space, castle and casino). There is also a store where you can buy items and gamble the money you gain in the levels. You can buy upgrades to increase the size of the bat, and a cannon item that lets you shoot from the bottom bat. There also doesn't appear to be a save system in this game. Considering how long it takes to beat each level, it would be pretty tedious to play through them all in one go. If you beat all the levels in an area, there is a boss fight, which in general is super easy. At the dock, there is only a boss fight. Obviously this area is not really finished.