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Football Manager Commodore 64

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Publisher:Addictive Games Ltd
Year:1984
Languages:English
Developer:Kevin J.M. Toms
Players:1
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Missing short game description

Football Manager is a video game series published and developed by  Addictive Games, the label set up by the game's creator Kevin Toms.  The first game was released in 1982. It was then ported to most  home computers during the 1980s and spawned several sequels.

Gameplay

The game was written entirely in BASIC and, apart from the match  highlights on some versions, used only text displays and keyboard  entry. The player chooses a team and then must try to earn promotion  from the fourth to the first division (although the player can then keep  playing for as many seasons as they wish). The player also competes in  the FA Cup. While the team and player names are real, they are not  accurately represented so whichever team is selected, the player always  starts in the fourth division and their team is randomly populated with  players. Each player has a skill rating and an energy rating. Players  must be rested to renew their energy rating or if they become injured.  The players' skill and energy ratings also change at the end of the  season. The team has ratings of defence, midfield and attack  (the total skills of all defenders, midfielders or attackers selected),  energy (an average of all selected players) and morale  (which increases when the team wins and decreases when they lose).  The player can select their team to balance the skills based on the  opposing team's ratings (e.g. to increase the defence rating if the  opposition has a high attack rating).

As the match is played, the screen is updated if a goal is scored.  For versions with animated graphics highlights, attempts on goal are  shown in isometric 3D at either end of the pitch with a scoreboard  showing the current score. The player can not affect the game while  it is in progress.

The player must also balance finances. Weekly income and expenditure  is calculated and bank loans can be taken out. There is also a basic  player transfer system. Random players become available to buy which  the player can bid for. If the squad reaches the maximum of 16, no  players will be available to buy. The player can also list their own  players for sale and then accept or reject bids.

Game progress can be saved at any time. A customiser utility was  included with the game so players could rename the teams and players.

Source:Wikipedia