Navigation:

Football Manager Amstrad CPC

This game entry is not "published" yet and will not appear in game browers by default! (Edit and set publish = 1)

front image
Score: N/A
Publisher:Addictive Games Ltd
Year:1984
Languages:English
Developer:Kevin J.M. Toms
Players:1
Tags:
Missing short game description
__back image

Football Manager is a video game series published and developed by Addictive Games, the label set up by the game's creator Kevin Toms. The first game was released in 1982. It was then ported to most home computers during the 1980s and spawned several sequels.

Gameplay

The game was written entirely in BASIC and, apart from the match highlights on some versions, used only text displays and keyboard entry. The player chooses a team and then must try to earn promotion from the fourth to the first division (although the player can then keep playing for as many seasons as they wish). The player also competes in the FA Cup. While the team and player names are real, they are not accurately represented so whichever team is selected, the player always starts in the fourth division and their team is randomly populated with players. Each player has a skill rating and an energy rating. Players must be rested to renew their energy rating or if they become injured. The players' skill and energy ratings also change at the end of the season. The team has ratings of defence, midfield and attack (the total skills of all defenders, midfielders or attackers selected),  energy (an average of all selected players) and morale (which increases when the team wins and decreases when they lose). The player can select their team to balance the skills based on the opposing team's ratings (e.g. to increase the defence rating if the opposition has a high attack rating).

As the match is played, the screen is updated if a goal is scored. For versions with animated graphics highlights, attempts on goal are shown in isometric 3D at either end of the pitch with a scoreboard showing the current score. The player can not affect the game while it is in progress.

The player must also balance finances. Weekly income and expenditure is calculated and bank loans can be taken out. There is also a basic player transfer system. Random players become available to buy which the player can bid for. If the squad reaches the maximum of 16, no players will be available to buy. The player can also list their own players for sale and then accept or reject bids.

Game progress can be saved at any time. A customiser utility was included with the game so players could rename the teams and players.

Source:Wikipedia