Navigation:

Bakushou!! Jinsei Gekijou Nintendo

Game

Variants

Unpublished Variants

    Disabled Variants

      Merged Game Entries

        front image

        Click on an image to upload and/or replace an image.

        __back image
        banner image

        Your changes must be accepted by a moderator before they are fully visible. Until then, your changes will be shown with orange color.

        title image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
        30c08217-5a7b-4abe-a56a-8db7e1bba43e

        Bakushou!! Jinsei Gekijou

        description
        The first game in the Bakushou!! Jinsei Gekijou series and is a four-player NES board game simulation that plays like Milton Bradley's The Game of Life. It was only released in Japan on March 17th 1989.
        jyanncorp
        developer
        TAITO
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Bakushou!! Jinsei Gekijou
        [Importer]
        giantbomb_url jyanncorp
        longplay_url jyanncorp
        mobygames_url jyanncorp
        platform
        nes
        [Importer]
        players
        1
        jyanncorp
        publish
        1
        jyanncorp
        publisher
        TAITO
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        year
        1989
        jyanncorp
        _type
        1
        [Janitor]
        __long_description
        Bakushou!! Jinsei Gekijou is a board game which is at the same time a life simulation. Four characters participate in the game, one of which is controlled by you, and the others either by the computer AI, or by other players. In the beginning, all your characters are at a "starting position", on a map that is composed of circles, some of which are empty, while others represent a building or a certain event. A roll of dice determines how many moves the character will make. Depending on the circle the character steps on, different things will occur. Random circles will take you to a journey or depict a simple day spent with your family. Others will add money to the character, or make him train and raise his physical condition, etc. The characters move over the entire board, living their lives, visiting school, meeting with each other, etc.
        jyanncorp
        4d8b518d-e7b3-5da7-9a02-e5b83279f884

        NES, Japan

        file_list
        [{"name": "Bakushou!! Jinsei Gekijou (Japan).nes", "sha1": "6bba730e2d3b30decaa4d89ee4dc27eedce08f9a", "size": 393216}]
        [Importer]
        ines_header
        4e45531a101010200000000000000000
        [Importer]
        languages
        ja
        jyanncorp
        nes_model
        ntsc-j
        [Importer]
        parent_uuid
        30c08217-5a7b-4abe-a56a-8db7e1bba43e
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        variant_name
        NES, Japan
        [Importer]
        x_name
        Bakushou!! Jinsei Gekijou, NES, Japan, No-Intro
        [Importer]
        _type
        2
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image