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      305a6689-fe33-4201-8e92-018673c222e3

      Ghostbusters

      description
      Ghostbusters is based on the smash hit film of the same name. Players drive around New York catching ghosts and earning cash before heading to the Temple of Zuul.
      jyanncorp
      developer
      Activision
      thevoice
      front_sha1 jyanncorp
      game_name
      Ghostbusters
      [Importer]
      giantbomb_url jyanncorp
      longplay_url thevoice
      mobygames_url thevoice
      platform
      nes
      [Importer]
      players
      1
      thevoice
      publish
      1
      thevoice
      publisher
      Activision
      thevoice
      screen1_sha1 thevoice
      screen2_sha1 thevoice
      screen3_sha1 thevoice
      screen4_sha1 thevoice
      screen5_sha1 thevoice
      tags thevoice
      title_sha1 thevoice
      wikipedia_url thevoice
      year
      1988
      thevoice
      _type
      1
      [Janitor]
      __back_sha1 jyanncorp
      __long_description
      Based on the 1984 film of the same name, the Ghostbusters are the ones to call to "bust" any ghost hauntings. They do this through the use of nuclear-accelerated "proton packs" and "ghost traps", whereby the ghosts can be captured and transferred to a secure storage facility at their Headquarters. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly and dramatically increased. The Ghostbusters must reduce the paranormal psychokinetic energy, the "PK level" in the city, which represents ghost power, before the Temple of Zuul awakens and resurrects an evil goddess called Gozer. Ghostbusters is an action game that features an overhead-view and a side-view. From Ghostbusters HQ, the player must monitor a map of midtown Manhattan for "ghost alarms", as well as for casual, roaming spirits, and plot a route to the alarmed area. Once the route is plotted, the player then controls the purchased Ghostmobile as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. When the haunted location is reached, the game switches to a side-view. Two of the Ghostbusters will take position, activate their proton beams, and toss a trap to the ground. The player must then use the two Ghostbusters to attempt to lead the ghost(s) over the placed trap. Once activated, the trap springs to capture any ghosts directly above it. A successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for it. An unsuccessful capture will see the ghost fly away (after nastily sliming one of the Ghostbusters). As the game progresses, the PK energy in the city increases. The Ghostbusters must keep it under critical levels by being constantly successful at busting ghosts. Eventually the Temple of Zuul will activate, and if the PK levels are still manageable, the Ghostbusters can venture there for a final showdown with Gozer.
      jyanncorp
      331e1fc6-1cb6-595a-92e4-0926021e632c

      NES, USA

      file_list
      [{"name": "Ghostbusters (USA).nes", "sha1": "f411c7903452c9470c8bf73fed334c485f14a8e4", "size": 65536}]
      [Importer]
      ines_header
      4e45531a020430000000000000000000
      [Importer]
      languages
      en
      thevoice
      nes_model
      ntsc
      [Importer]
      parent_uuid
      305a6689-fe33-4201-8e92-018673c222e3
      [Importer]
      platform
      nes nes
      [Importer]
      publish
      1 (inherited)
      [Importer]
      tag_nointro
      2021-05-08
      [Importer]
      variant_name
      NES, USA
      [Importer]
      x_name
      Ghostbusters, NES, USA, No-Intro
      [Importer]
      _type
      2
      [Importer]

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      31cfb000-b2a8-5ca9-812e-4f2c4cfba198

      NES, Japan

      file_list
      [{"name": "Ghostbusters (Japan).nes", "sha1": "38a64be0202db4761bc65065c1d9d8f3fc784f5e", "size": 65536}]
      [Importer]
      front_sha1 jyanncorp
      ines_header
      4e45531a020430000000000000000000
      [Importer]
      languages
      ja
      thevoice
      nes_model
      ntsc-j
      [Importer]
      parent_uuid
      305a6689-fe33-4201-8e92-018673c222e3
      [Importer]
      platform
      nes nes
      [Importer]
      publish
      1 (inherited)
      [Importer]
      tag_nointro
      2021-05-08
      [Importer]
      title_sha1 thevoice
      variant_name
      NES, Japan
      [Importer]
      x_name
      Ghostbusters, NES, Japan, No-Intro
      [Importer]
      _type
      2
      [Importer]
      __back_sha1 thevoice

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
      __back image
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      68163d1b-6be8-5467-8dd5-9e9dc8780f76

      NES, Japan, Beta

      disable
      Beta
      [Importer]
      file_list
      [{"name": "Ghostbusters (Japan) (Beta).nes", "sha1": "61559ad94c2acf2f78b2a694221758a39cd7face", "size": 65536}]
      [Importer]
      front_sha1 thevoice
      ines_header
      4e45531a020430000000000000000000
      [Importer]
      languages
      ja
      thevoice
      nes_model
      ntsc-j
      [Importer]
      parent_uuid
      305a6689-fe33-4201-8e92-018673c222e3
      [Importer]
      platform
      nes nes
      [Importer]
      publish
      0 1
      [Importer]
      tag_nointro
      2021-05-08
      [Importer]
      variant_name
      NES, Japan, Beta
      [Importer]
      x_name
      Ghostbusters, NES, Japan, Beta, No-Intro
      [Importer]
      _type
      2
      [Importer]
      __back_sha1 thevoice

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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