Navigation:

Dream Master Nintendo

Game

Variants

Unpublished Variants

    Disabled Variants

      Merged Game Entries

      front image

      Click on an image to upload and/or replace an image.

      __back image
      banner image

      Your changes must be accepted by a moderator before they are fully visible. Until then, your changes will be shown with orange color.

      title image
      screen1 image
      screen2 image
      screen3 image
      screen4 image
      screen5 image
      7134fcf2-222e-41c3-ada9-25db2b44155f
      MobyGames URL

      Dream Master

      description
      Dream Master is a Role-Playing game, developed by Birthday and published by Namco, which was released in Japan in 1992.
      jyanncorp
      developer
      Birthday
      jyanncorp
      front_sha1 jyanncorp
      game_name
      Dream Master
      jyanncorp
      game_name_alt
      Namco Prism Zone - Dream Master
      jyanncorp
      longplay_url jyanncorp
      platform
      nes
      [Importer]
      players
      1
      jyanncorp
      publish
      1
      jyanncorp
      publisher
      Namco
      jyanncorp
      screen1_sha1 jyanncorp
      screen2_sha1 jyanncorp
      screen3_sha1 jyanncorp
      screen4_sha1 jyanncorp
      screen5_sha1 jyanncorp
      tags jyanncorp
      title_sha1 jyanncorp
      year
      1992
      jyanncorp
      _type
      1
      [Importer]
      __back_sha1 jyanncorp
      __long_description
      Peace and harmony in the kingdom of Oltaria come to an end when an evil old man known as the Black Master seizes the soul of King Akinas’ young and beautiful daughter. The sixteen-year-old princess (whom you get to name) is drawn into the Black Dream, a world of nightmares crafted by the evil wizard. Profoundly grieving over the ill fate of his only daughter (a neverending sleep destined to end in death), the king gathers the best “dream masters” from all over the country: wizards with funny names like Krikka and Jaja who are able to go deep into the soul of people to bring them peace. However, of all dream masters who attempt to save the princess, nobody is able to return. As the young pupil of the most powerful dream master of the kingdom, the “mugenroushi” (the Sage of Dreams), too old and weak to handle the problem himself, you are the last hope to venture into the Black Dream and save the princess, defeat the Black Master and bring back the other masters kept prisoners within the nightmare world. While at first glance Dream Master could simply be classified as a JRPG, its gameplay is in fact rather atypical and features puzzle, adventure and action elements. As explained in the initial chapters by the Sage of Dreams himself, rooms in the nightmare world are engulfed by a magic mist, so that you cannot see the walls, items or enemies inhabiting the Black Dream. These blind dungeons mostly consist of single-screen areas seen from above, whose tiles reveal as you walk into them; bumping into walls consumes energy points, yet there is no way to determine whether the tile you’re going to uncover will contain a wall or not, so it’s a matter of chance most of the time (there are cases where you can assume the room has some sort of symmetry, which you can exploit to keep collisions to a minimum). Not all the rooms are completely covered by the dark haze, and treasure boxes are usually clearly visible, since they emanate a pulsating light beneath the fog. Monsters are completely hidden, but their presence is signaled within 2-3 blocks by a rustling (“gasagasa”) sound, and at times their actual position is revealed by a short-lived sprite of a small flame. Monsters do actually move around so it can be difficult to avoid them completely (not that you’d actually try to do that). Likewise, traps (of the pitfall type) are signaled by a blowing (“hyuuhyuu”) sound. Spread across the rooms in the dream world are various items, including door keys, potions and special combat items, yet your limited inventory will allow you to carry only eight objects at a time. Luckily, you’re given the option to drop items and retrieve them later on should the need arise. Some of the items found in the dungeons are necessary for the story to unfold and are needed for various inventory-type puzzles.
      jyanncorp
      11d167de-3ab6-4fee-aa20-3b728bb5b290

      Dream Master

      disable
      Merged
      [System]
      game_name
      Dream Master Dream Master
      [Importer]
      languages
      ja
      jyanncorp
      parent_uuid
      7134fcf2-222e-41c3-ada9-25db2b44155f
      FrodeSolheim
      platform
      nes nes
      [Importer]
      publish
      0 1
      [Importer]
      _type
      16
      [System]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
      __back image
      title image
      banner image
      screen1 image
      screen2 image
      screen3 image
      screen4 image
      screen5 image
      e0fcc1f0-6b49-5630-8463-e4f1fb5d9020

      NES, Japan

      file_list
      [{"name": "Namco Prism Zone - Dream Master (Japan).nes", "sha1": "7fa51058307db50825c2d3a3a98c0da554bc3c92", "size": 524288}]
      [Importer]
      ines_header
      4e45531a102030100000000000000000
      [Importer]
      languages
      ja
      jyanncorp
      nes_model
      ntsc-j
      [Importer]
      parent_uuid
      7134fcf2-222e-41c3-ada9-25db2b44155f
      [Importer]
      platform
      nes nes
      [Importer]
      publish
      1 (inherited)
      [Importer]
      tag_nointro
      2021-05-08
      [Importer]
      variant_name
      NES, Japan
      [Importer]
      x_name
      Namco Prism Zone - Dream Master, NES, Japan, No-Intro
      [Importer]
      _type
      2
      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
      __back image
      title image
      banner image
      screen1 image
      screen2 image
      screen3 image
      screen4 image
      screen5 image