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Super Xevious: GAMP no Nazou Nintendo

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        0c66f363-314e-4803-9986-6731ec1ca869

        Super Xevious: GAMP no Nazou

        description
        Super Xevious: GAMP no Nazou (The Mystery of GAMP) is a Famicom-exclusive sequel to Xevious. It was developed and published by Namco. Despite its similar name, the game is neither a conversion nor an update to the arcade release known as Super Xevious.
        jyanncorp
        developer
        Namco
        thevoice
        front_sha1 jyanncorp
        game_name
        Super Xevious: GAMP no Nazou
        jyanncorp
        giantbomb_url jyanncorp
        longplay_url thevoice
        mobygames_url jyanncorp
        platform
        nes
        [Importer]
        players
        1
        thevoice
        publish
        1
        thevoice
        publisher
        Namco
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 thevoice
        tags thevoice
        title_sha1 thevoice
        wikipedia_url thevoice
        year
        1986
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Once again, inhabitants from the planet Xevious, controlled by the super-computer GAMP, are attacking the Earth, their ancient home planet, willing to re-capture it by force. The SOL towers have emerged from the ground on our planet, remotely controlled by GAMP, aiding the Xevians in their invasion. Only the brave pilots of the Solvalou aircraft are able to avert this new threat! Super Xevious is a 2D vertically-scrolling shoot 'em up. Power-ups such as bombs, lasers, and shields can be collected; the latter protects the aircraft from immediate destruction if hit by an enemy. Other power-ups for the Solvalou include a rear shot and a bigger lock-on. Some stages are completed by fulfilling certain requirements, rather than simply proceeding, eliminating all enemies; if these are not met, the stage will loop indefinitely, sending progressively harder enemies. These objectives typically include locating and destroying a number of SOL towers; the target sight will flash when it goes over these structures.
        jyanncorp
        437c61ca-7837-5c77-a11d-85aa8d0baa8d

        NES, Japan

        file_list
        [{"name": "Super Xevious - Gump no Nazo (Japan).nes", "sha1": "e774bd7771510accd095e83f896c8cdadf00edfd", "size": 163840}]
        [Importer]
        ines_header
        4e45531a080440000000000000000000
        [Importer]
        languages
        ja
        thevoice
        nes_model
        ntsc-j
        [Importer]
        parent_uuid
        0c66f363-314e-4803-9986-6731ec1ca869
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        variant_name
        NES, Japan
        [Importer]
        x_name
        Super Xevious - Gump no Nazo, NES, Japan, No-Intro
        [Importer]
        _type
        2
        [Importer]

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        dca9a4a4-acb8-5119-9d25-7713f067f6b8

        NES, USA, Europe, Namco Museum Archives Vol 2

        file_list
        [{"name": "Super Xevious - Gump no Nazo (USA, Europe) (Namco Museum Archives Vol 2).nes", "sha1": "1cf208a5dd2386808ad3993b3ca355ccc7f64d74", "size": 163840}]
        [Importer]
        ines_header
        4e45531a080440000002000000000000
        [Importer]
        languages
        en
        thevoice
        nes_model
        ntsc
        [Importer]
        parent_uuid
        0c66f363-314e-4803-9986-6731ec1ca869
        [Importer]
        platform
        nes nes
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        title_sha1 thevoice
        variant_name
        NES, USA, Europe, Namco Museum Archives Vol 2
        [Importer]
        x_name
        Super Xevious - Gump no Nazo, NES, USA, Europe, Namco Museum Archives Vol 2, No-Intro
        [Importer]
        _type
        2
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
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        screen5 image