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Post a new comment to participate in the discussion on how this game should be configured, or to add relevant information regarding the use of these configurations.

Posted by thevoice at 2016-02-29 06:00:23:

ofcourse it show the disabled slowmwm in the memory section. and ofcourse i forgot to look there wink

im off to the corner .....


Posted by FrodeSolheim at 2016-02-28 22:09:53 (Updated 2016-02-28 22:20:25):

@thevoice Re. ADF, cr HZ, t +5 SR - Valhalla, I only get 512 KB Chip memory in FS-UAE with this one... Btw, the model selection might say 512 KB Chip/512 KB Slow because that's the base model, but the slow memory is overriden to 0 on the memory tab. But, I think I should have FS-UAE Launcher detect this configuration and change to the A500/512K base model when loading the variant from the database (EDIT: implemented for the next development version).


Posted by thevoice at 2016-02-28 20:28:22:

ADF, cr HZ, t +5 SR - Valhalla

this variant requires slowmem 0 which is set already. but for some reason in the launcher it defaults to 512kb chip and 512k kb "fast" actually it should show only 512kb chip no ?


Posted by thevoice at 2013-03-09 13:27:22:

also this is another case where the trainer is not accessible since its on the bootable disk 2. while the game starts with the intro at disk 1 smiley


Posted by TCD at 2013-03-09 13:19:21:

Okay, I was just lucky to get to the title screen wink slow_memory = 0 it is then smiley


Posted by TCD at 2013-03-09 13:15:33:

The [cr HZ] variant has no fast_memory set. It has slow_memory set, but that isn't the problem here. The [cr HZ] works fine with slow_memory set, but it needs 1 MB of chip_memory. Amiga model will be set to A600 for the two variants.


Posted by thevoice at 2013-03-09 13:14:38:

+5 skidrow trainer aswell. dang picked fastmem instead slowmem = 0 smiley


Posted by thevoice at 2013-03-09 13:09:09:

horizon variant requires to have no fastmem otherwise it gurus out with c017blabla guru smiley


Posted by FrodeSolheim at 2013-01-12 11:05:06:

The game asks for disk 2 in the first drive, and optionally disk 3 in the second drive, so floppy_drive_count is set to 2.